Hit me! is a 3d platform game developed fully on C++ and openGL in collaboration with Merve Çaylı, in which opponents control little balls to throw each other out of the platform. To juice up the game play, various bonus objects appear on the platform – i.e. making the ball very heavy which makes it difficult to control but also invulnerable to hits. Hit me! is my first project that I was graphically involved and I find it important to include it in my portfolio. It was also ranked first in Sabanci University Computer Graphics Game Contest and awarded by Nintendo Eurasia.